This is a pretty common theme in Monster Hunter, though not all games handle it the same way. Some monsters are resistant or otherwise immune to certain kinds of traps. There are a few exceptions to this rule, so check your Hunter’s Notes to see what’s most effective for your target monster! 4. Shock traps, for example, generally work better when the monster is enraged, while pitfall traps are more effective when the monster is fatigued. It’s also worth keeping in mind that some traps work better in certain scenarios. If you’ve used a few shock traps during your hunt and they don’t seem to be doing their job, try heading back to camp and picking up a pitfall trap to make sure your monster doesn’t build up a resistance. If you use the same kind of trap too many times during a single hunt, your target monster will eventually become resistant to it and you may not be able to keep them trapped long enough to tranq them. Though the process of capturing a monster is pretty straightforward, you still need to be judicious with your use of traps. The exact time difference will depend heavily on your squad, of course - more effective teamwork and higher DPS weapons will make the hunt go much faster - but you can generally expect the fights to be harder and a little more time-consuming before you can pull out your traps. Since the difficulty scale involves raising the monster’s maximum health, it’ll take a bit longer to weaken your target to the capping point. If someone joins your quest from the Gathering Hub, the difficulty increases to account for more players. If you go on a hunt by yourself (regardless of whether it’s a Village or Hub quest), the monster will take less time to capture because their difficulty rating is adjusted for a single player. Monsters you pick up from Gathering Hub quests are subject to difficulty scaling, meaning that hunts get more difficult as more players are added. Some monsters take a lot longer to wear down, especially if you’re hunting in multiplayer mode. Solo and Group Hunts Have Different Capture Thresholds As long as you stop the pain train when the monster’s ready for capture, just go ham! 2. Exploit the monster’s weak points, break off valuable parts, slam them into walls like it’s amateur hour at the rodeo.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |